![]() It gave us the chance to show players Warhaven's updated battlefield rules, the new character Hush, and the training regime at the Boot Camp for new players, and to see how players enjoyed the playing the game. With this dev log, we wanted to let you know about the data we collected from the Next Fest, and our plans for the future.īeing able to meet players from around the world during the Steam Next Fest was truly a stroke of luck for us! Time really flies when you're having fun! It's been 1 month since we met many of our players during the Steam Next Fest. ◼ We hope that the revamp will maintain the thrill of choosing the right Immortal for your situation, while still keeping the impact incarnation can have on the battlefield. The dev team is still discussing creating a system of granting players additional incarnation opportunities during a match. ![]() To do that, we've made it so that players can choose to use their incarnation at will, allowing them to incarnate as an Immortal at the moment they think will be the most useful for their team.However, we also wanted maintain the impact a player could have by incarnating as the right Immortal for their team's situation.◼ As a result, we have decided to tone down the frequency of incarnations and to introduce an incarnation cap of once per game per player. This gave players the impression that even when they made great contributions as soldiers, the Immortals alone determined whether their team won or lost.As the Immortals can often make the difference between victory and defeat, we noticed a trend where as a player's experience with the game increased, so did the number of times they chose to incarnate in a match.◼ However, after further review, the dev team determined that the power of the Immortals created repetitive gameplay for the most experienced players. ![]()
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